

But further, it's not like the modification/repair tools I mentioned where it's not supposed to be part of regular gameplay. Yeah, timeloss is partially why I don't really mind save-scumming. Either way, I can't really think of a reason for not allowing saves or loads right now. Based on the wording of the kenshi developers it seems to me they were against the idea of using saves to retry sections of the run in the case of player death, which I can only really speculate to the reasoning of. Only thing that's worth noting is that rapid saving and reloading is a method of despawning all NPCs in an area, including player characters, so maybe it'd effect death% depending on how you ruled it, which would make it a very unimpressive run. Saving and loading I'm fine with, but I do believe "reset squad position" or imports shouldn't be allowed outside of limitless, just to reiterate. I prefer not giving a name for the avoidance of using said tools, or rather, calling it "standard" or something along those lines, but I like the idea of categorizing the use of the tools as "unlimited" or "limitless." And yes, Lofi themselves has tweeted asking runners to submit egg% runs here whilst they still sort through all of the submissions: For some reason I cannot comment on yet, so I can't say that under any of those runs.Īh, I thought you submitted a run at some point to egg%, but couldn't remember. can't think of a good name yet to be honest.Īlso, sidenote, all the runs that use shift+f12+save/load/reset can save time by spawning a chair, sitting in it, then changing the chair coordinates to a memorized X and Y. like an "editor," "modified," or "advanced" category. I think they should get a separate category of some kind. They may save a lot of time in certain runs, especially when creatively used, but these are not gameplay features, nor are they glitches, exploits, or bugs, they are basic tools for either modifying the base game, or troubleshooting issues such as NPCs not spawning or player characters being caught on terrain.

Egg% also sets a precedent for kenshi speedrunning as it is the first category to receive widespread attention.Įspecially important I think is not allowing shift+F12, reset squad position, imports, and modifications to gameplay and advanced gameplay settings. Although these rules weren't clear at first, their broad ideas for what should and should not be included in a speedrun is fair and legitimate. We expect our users to be familiar with and adhere Reddit's official Content Policy and the Reddiquette.I suggest we follow similar rule standardization to those given by the Kenshi devs for egg%.
#Kenshi gameplay settings mod
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#Kenshi gameplay settings mods

Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore.
